Robot Games draw local students for Oxford University challenge

18 June 2012

Local state school students will be building robots to pitch against Oxford University’s machines in the third annual Robot Games.

The one-day event will see students from Bicester's The Cooper School Years 9 and 10 building wheeled robots from scratch and racing them against the University’s two-legged ‘Oxford robot’ in two Olympic style events – a ‘running race’ and a hurdles event.

The event is part of Oxford’s Computer Science department’s outreach activity targeting young students by offering academic enrichment and a behind-the-scenes tour of an Oxford college.

Suzanna Marsh, Schools Liaison Officer for the Department of Computer Sciences, says: ‘The Robot Games is all about making computer science fun and accessible as a subject to younger students so they keep it open as an option further down the line. Many students lose interest in the subject very early on, particularly girls, so we want to encourage them to think about all the ways in which it can be interesting, and challenge the idea that computer science is all about programming, spreadsheets and endless formulas which only interests the cast of The IT Crowd.’

The science behind the Robot Games is based around cutting-edge research being carried out at Oxford, including the areas of robotic exploration and robotic search-and-rescue. Robotic exploration involves exploration of locations that are hazardous or inaccessible to humans (such as mine fields, contaminated zones, other planets, or underwater environments). Robotic search and rescue is useful since robots may be deployed in dangerous environments without putting human responders at risk. The academic team at the Department of Computer Science are particularly involved in developing techniques to help a team of robots efficiently map an environment and report on their findings. Many of the same kind of challenges they face — getting robots to balance, remain stable, sense objects — will be explored by teams during the RobotGames.

Students will be given an introduction to the science behind robots before embarking on a practical session designing and building a wheeled robot using Lego Mindstorms, under the guidance of Oxford University staff and students. The robots will then bit pitted against the Oxford University machines in two robot Olympics-style challenges – a sprint and a hurdle event.

The day will be rounded off by a tour of an Oxford college, where students get a glimpse of life at an Oxford college behind the scenes.

This event series is being supported by CAS, the Computing at School Working Group.

For more information and photographs, please contact Julia Paolitto in the Press Office, Oxford University on 01865 280 531 or press.office@admin.ox.ac.uk

Notes for Editors:

The third annual Robot Games at Oxford University will take place on 19 June from 9.30am to 3.30pm. For more details and a video from the first Robot Games event see: http://www.cs.ox.ac.uk/OxfordRobotGames/

Interested photographers are advised that 2pm is when the robot racing occurs.

The Robot Games racing events have eight teams, each from a different UK state school, with five students (in year 9 or 10) per team. Each team is accompanied by a teacher or parent. There will be a small prize for the winning team on each day; with the overall winners — the team who completes both challenges in the combined fastest time — having the honour of naming the newest Oxford University Computer Science Department robot.

The schools attending are: Acton High School, Kings Norton Boys School, Sandown Bay Academy, St Marylebone School, The Cooper School, Twyford C of E High School, and Walthamstow School for Girls.

The day is designed to raise awareness of what Computer Science is and its practical applications. The event is part of the Department for Computer Science’s extensive programme of outreach activities – for a full programme of recent and upcoming events see: http://www.cs.ox.ac.uk/admissions/ugrad/Open_days

The Oxford University Robot is a two-legged robot used by Oxford’s computer scientists for research into robot locomotion and other applications of robot movement. For more on research and admissions at Oxford’s Computer Science department see: http://www.cs.ox.ac.uk/